

i guess 40exp ancient treants are also pretty nice, but i'd agree that the fire elementals aren't worth summoning and the top tier spells aren't worth using. Hell, i have a wood elf pyro and let me tell you, 40exp gladewardens do quite a number on enemy armies.

Stop thinking about "what can my hero kill?" and start thinking about "what can my hero offer to his side?" why be pyro? there are great reasons.ġ) you can literally set your weakest units on fire causing them to most likely double in combat at least.Ģ) you can give your melee units firebreath, suddenly making a puny little army of 10 crystal sylphs an insanely cheap ranged-unit wrecking crew.ģ) you can boost your armies to be trained to WBC2 levels.

use your summons to push objectives, take down enemy bases, etc, but don't depend on them to be your core forces. use your hero to take objectives around the map, and keep them with real units rather than summoned ones. they aren't meant to be a one-man wrecking crew even though that's about what they amounted to in WBC1 and 2. you've gotta think of your hero in terms of what they can provide to your side. my alchemist (lv23~) has gone head to head with warriors and won just because she can negate his items, double hers, summon golems, etc. if your hero exists to summon, then you've got a pretty poor hero.

The variety of different Lairs will produce neutral units that will roam the map seeking out trouble.I mean, your hero is supposed to be a super unit.
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